Topic: Concept and Progress

The idea is to remake NS v3.2 in the source engine from scratch. Then, if it goes well, play test hybrids of NS v3.2 and other NS versions (ie 1.04) or just continue with the v3.2 style and "fix" it. From there several ideas to make gameplay more dynamic have been discussed, which of course will also have to be play tested to see if they work.

While this may seem like a huge project that will take longer than NS2, I firmly believe that I can have the code done in approximately 3 months working on it part time. I spent about 1 month working on it part time and most of the time I spent wasn't actually coding anything NS related, it was learning how to do simple tasks in the source engine. Now that I understand most of that, little time will be wasted on the source aspects, and instead (hopefully) most of the time will be spent on the NS aspects.

Basic functionality for the following NS entities have been coded. Format is:
entityname - (description) - implementation status

info_team_start - (spawn points in the map on aliens the hive uses the spawn points within a certain radius of it) - finished
info_player_start - (ready room spawn points) - finished
func_resource - (resource nozzle itself) - finished
team_hive - (alien hive) - heals players in range, builds, and teleports players. does not yet lock to hive traits/abilities
team_armory - (armory) - allows getting meds/ammo, but since CC isn't finished, it can't be upgraded or lock to weapon drops
resourcetower (marine resource tower) - finished
alienresourcetower - (alien resource tower) - finished
team_infportal - (infantry portals) - finished
phasegate - (phase gates) - no cooldown yet, no knock back , you can get stuck in shit if when you phase something is in your player hitbox's way
defensechamber - (defense chamber) - finished (provides all 3 dc upgrades, heals players and structures in range)
sensorychamber - (sensory chamber) - only provides focus upgrade
movementchamber - (movement chamber) - only provides celerity upgrade now, can be used to movement to hive, doesn't provide energy in range


Weapons:

weapon_machinegun - (lmg) - spread needs to be tweaked, but rate of fire, damage, ammo amount, reload time, etc. is done
weapon_pistol - (pistol) - finished (ammo amounts, reload time, rate of fire, etc. done)
weapon_heavymachinegun - (hmg) - spread needs tweaked, but rest done
weapon_shotgun - (shotgun) - spread needs tweaked, rest done (didn't implement reload bug)
weapon_bitegun - (skulk bite) - finished
weapon_parasite - (skulk parasite) - causes damage, but no tracking abilities (I don't have sprites to test)
weapon_spit - (gorge spit) - finished
weapon_healingspray - (gorge heal spray) - finished
weapon_bite2gun - (lerk bite) - finished
weapon_swipe - (fade swipe) - finished
weapon_metabolize - (fade metabolize) - finished
weapon_acidrocket - (fade acid rocket) - doesn't do radius damage
weapon_gore - (onos gore) - finished

team_command - (command chair) - you can get in the chair, but there are still problems with the mouse input and overview
All marine structures start as ghost structure, can be bulit, but can't be recycled (due to lack of fully functional comm interface).

The following entities I haven't done anything with yet:
team_turretfactory
team_armslab
team_prototypelab
team_observatory
turret
siegeturret
offensechamber
item_jetpack
item_heavyarmor
item_mine

weapon_grenadegun
weapon_welder
weapon_mine
weapon_leap
weapon_divinewind
weapon_bilebombgun
weapon_webspinner
weapon_spore
weapon_umbra
weapon_primalscream
weapon_blink
weapon_devour
weapon_stomp
weapon_charge

Misc thing that still need done:
scan area
motion tracking
scent of fear
cloaking
silence
adrenaline
ability to upgrade structures
ability to recycle structures
ability to research structures
locking hive traits to hives
hives unlocking additional weapons
misc scoreboard entries
HUD for both teams
skulk wall walking
leap movement impulse
lerk flight
blink movement

As you can see, a good portion of NS functionality is already done, but even in its current state, it's not playable. Because of my lack of an artist, I have to use HL2 models as placeholders. I am in desperate need of a mapper. Currently I test the code for my entities on a map that is just a huge rectangular room (since I have no artistic abilities at all, I don't even try to make an actual map).

Re: Concept and Progress

One day I will get bored enough to put my paper map into hammer. but that day is not today.

Re: Concept and Progress

Impressed, had no idea you were attempting this. I'll be very interested in its progress.

Re: Concept and Progress

I will figure out a way to help you with this project.

Re: Concept and Progress

fuck ya asmodee, you rule

keep us appraised of progress

http://blackmage.org/bbs/src/1178738481965.gif

Re: Concept and Progress

Hey asmodee, if you need to find artists you should look on www.deviantart.com post in the forums and I am sure you will find someone willing to help you. As far as I know it is one of the worlds bigest online artist communities. There are a lot of artists willing to help out for free to add to their portfolio.

That is where I found an artist to make a DVD cover and DVD Disc label for my video productions. [This of course was not free, as I am using it for professional purpose]

WARNING - Jumping into TOXIC waste does not give you super human strength lol

Re: Concept and Progress

do you plan on redoing levels as well? I know that Supernorn was working on a texture set and I had access to the GMail archive once but I dont know if its still there.

"You know, that's how the plague started back in the day. From a little disgusting bird bath in someone's back yard, and rats made sex to birds in it and created a whole new type of aids." -Kenny Powers

`natural_erection

Re: Concept and Progress

Everything needs redone from scratch. Can't use any of the original NS assets.

Re: Concept and Progress

Thats exactly what Supernorn was doing, he took the original textures, redid them in PS and added a bump map or whatever source uses to make it have light reflective properties. I believe the community was working on making an entire map at the time under the CS:Source engine. I just checked the GMail and there are some tools and a few converted and redone textures. I don't know how useful it would be to you but if you want it just PM me and I'll gladly pass along the Username and PW

"You know, that's how the plague started back in the day. From a little disgusting bird bath in someone's back yard, and rats made sex to birds in it and created a whole new type of aids." -Kenny Powers

`natural_erection

Re: Concept and Progress

I just hope i could run the source engine before you finish. So plz take your time big_smile

Re: Concept and Progress

This sounds interesting.

I can help on creating sound samples for about everything.
I guess that we will need to replace about every sound samples that already exist in the game.
Unless you plan on adding weapons or removing stuff.

I can make a bit of textures too but sound sampling is already a lot of work.


Well, if this project ever really starts you can give me a word about it Asmodee.

Re: Concept and Progress

The artist I was originally working with, cheesybong, has mysteriously reappeared a few days ago and is working on mapping again. So it looks like things may be back on track.

*all* NS assets need to be recreated from scratch, unless the original asset creator gives permission for its use. I don't want there to be any question about copyright infringement. This would include the sounds. I certainly appreciate the offer to do sound work and I hope you follow through, but at this point in time I'd say it's not a high priority, so if you want to wait until more of it is complete before starting I understand.

Re: Concept and Progress

asmodee wrote:

The artist I was originally working with, cheesybong, has mysteriously reappeared a few days ago and is working on mapping again. So it looks like things may be back on track.

Me thinks that is worth a WOOT!

Re: Concept and Progress

Sounds awesome!

I havent done this for a few years, But if you need any texturing help I could do my best to *try* and learn how to make suitable textures for source?

I used to do Weapons/Map textures for the HL1 engine/C&C Generals (Hah...) engine.

I've done tons of work (Way back when...) in the NS Customization/Art forum.

Just throwing it out there.

http://img25.imageshack.us/img25/6376/wiiiiide.gif

Re: Concept and Progress

I'm interested in any artists who are willing to do work. Remember though, I want everything to be made from scratch to avoid any issues with using their work without permission.

Re: Concept and Progress

Yeah.
It might be worth contacting people on the custom forum (If any of those people still exist...) that were working on all those hi-poly packs to see if they still have the .3ds files of their models (Most were released during the beginning fo 2.0 of the really good hi-poly stuff, without anyone left to willingly put their time to texture them.)

Unless by scratch you mean, entirely different weapon designs?

http://img25.imageshack.us/img25/6376/wiiiiide.gif

Re: Concept and Progress

The weapons can look the same, what isn't acceptable is that you take a NS weapon texture and touch it up to make it look better. It would need to be a texture from scratch, or based off of something that is in the public domain.

Re: Concept and Progress

Yeah, That's understood. I can (or atleast can in the HL1 engine, HL2 i'll have to see.) do that.

Give me a shout if/when you have some models mapped.

http://img25.imageshack.us/img25/6376/wiiiiide.gif

Re: Concept and Progress

asmodee wrote:

I'm interested in any artists who are willing to do work. Remember though, I want everything to be made from scratch to avoid any issues with using their work without permission.

Count on me for that awesome project asmodee... This is the first time I do something like that but I'm pretty good at the 3D modeling as well; all I need to know is the format tech requeriments and such. A couple of examples of my 3D work:


http://ramiro-chavez.deviantart.com/art … s-67509269

http://ramiro-chavez.deviantart.com/art … e-65392031

Last edited by C4K3 (2009-03-10 23:26:43)

"Your account has been temporarily suspended. This suspension is due to end on Feb 21 2010, 12:21 PM." - Comprox <-- what a faggot

Re: Concept and Progress

They need to be in the HL2 format, .mdl. Valve offers plugins for many 3d modeling software to output in this format. I do not have any details as I don't have any clue how to model.

Re: Concept and Progress

See, what did I say... post on Deviant art. As you can see, people are interested that do art work are on deviant art tongue

WARNING - Jumping into TOXIC waste does not give you super human strength lol

Re: Concept and Progress

Interested if we can get some new Materials to use.

http://planet-ns.com/planet-ns.jpg    http://planet-ns.com/bad-logo.gif

Re: Concept and Progress

I think we should (or Asmodee should, since he is the guy that is leading the project) gather info on who wants and who will work on the project, what we do, so we can refer to people when we need to.

If this is ever going anywhere, I think that a bit of planning on all the work that needs to be done would be helpful.

I know this is not going to be done in a couple weeks but we must start somewhere and I suggest that everyone says what he is doing or is willing to do.

For example. Me: 

Sound / Music designing mainly
creating textures a bit


I also suggest that Asmodee make a sticky post with a list of everyones skills so we can PM people that works on some part if we need assistance or reference. For example, I want to see how the guy is modelling the HMG or how he is doing the reloading animation so I can make the sound effect fits the movement more adequatly. Or, a mapper is in need of a specific texture for some part of a map he is doing, he could contact people who can make textures (if he cannot himself), etc.

Re: Concept and Progress

OK, I made a sticky. Please post there if you're willing to help with the project.

Re: Concept and Progress

Marines only??? FUCK! I spent the last night doing a skulk low poly from scratch!!! Damn you asmodee!!!

http://img14.imageshack.us/img14/8058/skulk.png

* I can collaborate in the modeling  thing; as soon as I figure out how to import the HL1 .mdl format in to 3dsmax 8 / 9 ... All the tools I have are related with these functions... for HL2... So, if you have developper software for HL1 models, bring it to (me) the community please. I need to know the size of every model and figure out how was it made, how the animations / bones are placed and managed with helpers / fake objects, etc. Meanwhile I'll start making the marine models (not) from scratch; I did one months ago, hehe, is just not optimized.

* I can collaborate making textures of all kind, including architectural/scifi/alienskin/dirt; in fact I have my own stock of tiles never released to te public already (I'm trying to make a textpack for NS asap); also can do some custom objects / places and cube worlds (outside universe of the map) and techy screens etc.

* NOT sure with the animation: I can do almost everything with the animation in 3dsmax... The lack of knowledge is about the HL inverse kinematic thing, I can't figure out how to make it work / compile yet.

* About music I only have some general suggestions I'll give you later if it fits.

Just keep in mind I have the hands in many pots already; so don't rush me, and yes, I'm serious about this project, is awesome.

Last edited by C4K3 (2009-03-12 19:21:45)

"Your account has been temporarily suspended. This suspension is due to end on Feb 21 2010, 12:21 PM." - Comprox <-- what a faggot